The approval application questions are getting out of hand.
Some background, for those who are either new to the Camarilla or aren't members and have no idea what I'm talking about: The Camarilla runs a number of games, each of which have books that come out on a regular basis, and in each book are new toys for its players to play with. Not all of these toys are appropriate for all of the characters, so the Camarilla instituted a complex system of approvals. In order to get the cool toy, you have to convince a certain number of officials that you are not a douchebag and are only getting the cool tchochke to kill everyone else. This is done through an Approval Application.
Back when I started playing in the Camarilla, the application process consisted of the Thirteen Questions. These were pretty (in)famous questions that made sense. They were designed to make you think about your character, convince the officials that you had thought about your concept beyond, "Ogg Smash!", and to agree that you were not going to be a douchebag; and, if you were, you had made a contract that you wouldn't be and someone could make you pay for it in some official capacity (or tear up your character sheet while you stomped off to have a tantrum. Don't laugh; I've seen it happen). They had an added benefit of being a little bit time consuming, so the average thug wasn't going to want to jump through the hoops. Any and all thugs who got through it at least had to have basic reading and writing skills.
Over the course of time and as we ended one chronicle and started a new one, the questions for the application process changed. Over the last few years, the questions have changed a lot - so much so, that every time I put up a new application, I'm forced to review the questions because something, inevitably, has changed.
Now, there are eighteen bullet points, each with at least two questions, and those are just the national questions. Your region might have additional questions (and the SW does: eight more, for those who are playing the home game, and plus three for custom mechanics). The questions have become ridiculously repetitive (how many ways can you say, "I solemnly swear I'm not going to be a douchebag"?), going so far as to ask the same question two different ways within the same bullet point.
A friend of mine is writing his first application. Last night, he messaged me with one of the questions and asked me, "What the hell is this question actually asking?" We've gone from a system that requires some thought about what motivates a character to one in which extraordinarily smart people are unable to divine the nature of these unnecessarily oblique questions.
I actually support the approval process. I think that not enough people really give thought to their characters, and frankly, the application gives gamers a chance to talk about their characters to people who otherwise won't give a shit. I think that having the hoops are important, and once you've passed through them, you feel like you've accomplished something. However, if you can't make someone agree in thirteen questions that they're not going to be dicks, you can't do it in twenty-six. Maybe, you'll manage to scare them off, but mostly, you're alienating your player base.
And now, we go back to slogging through the application. I'll post a word count, and add it to my total words written for Madeleine-Antoinette. This may put me over the 100,000 mark.